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- #Zero punctuation gone home movie#
- #Zero punctuation gone home professional#
- #Zero punctuation gone home tv#
#Zero punctuation gone home movie#
Atari had to license the movie rights for a start, and was so confident the game would be a hit that they threw $20 mill at that alone, most of which was later used to mop up Steven Spielberg’s tears. Honestly though, the game itself is virtually irrelevant in the face of what was going on around it it did not cost 125 million fucking dollars to make pixels fart at a green wall. So it’s at least equally as fun as rhythmically banging your head on a wall. When you are running away from an enemy, the combined footstep sound effects can be used to create a funky boom box beat.
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Your health is constantly ticking down, like you contracted pit rabies, until you die, at which point a small child runs in and kicks you in the stomach till you wake up, ensuring there is no escape from AstroTurf hell. Well, if it was at all possible to make something approximating a good game on such a console, you probably didn’t do it with the adventures of an incomplete rotary telephone farting around a meadow, constantly falling into pits because he stepped on a darkened section of floor, or stepped vaguely near a darkened section of floor, or climbed out of a pit and spawned on top of a darkened section of floor, or because a baby cried somewhere on Planet Earth. Naughty Yahtzee! I was intrigued to know what the hell kind of game would be considered to be “particularly bad” for a wood-paneled console that had more joystick ports than on-screen pixel capacity and sounded like a vuvuzela attached to an elephant dying of flatulence. because they didn’t make controllers small enough to be held by the tail of a newly created sperm.
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for the Atari 2600 remains the worst game ever.”īut as I considered this video, I realized I’d never personally played E.T. Personally I dislike the phrase, because my first response is always: “Really? Did it cause the crash of the entire western games industry? No? Well, then E.T. Zero Punctuation’s occasional guide to retarded special moments in gaming history īeing self-evidently a patron of internet video reviewers, you are probably used to hearing the words “worst game ever”. Let's all laugh at an industry that never learns anything, tee, hee, hee. I needed a better long-term solution than padding the weeks out with retro and indie games, so I’d like to announce a new occasional series, in which we look back over major events from gaming history and consider the important lessons of those events that absolutely nobody fucking learned. You just keep putting in more of that shiny graphics you like, I’ll just sit here eating my own skin. Has the dry period gotten longer and more obnoxious this year, or is it just me, getting longer and more obnoxious? No fucking hurry, publishers. 1.1 Zero Punctuation’s occasional guide to retarded special moments in gaming history.We promise to at least pretend to listen. Gamers, non-gamers, come one, come all to watch the video, browse the site, join the forums and tell us what you think.
#Zero punctuation gone home professional#
Game Damage represents a new face of gaming media fronted by three proven individuals with a genuine love and enthusiasm for games, it combines light and squashy gaming humour with a delicious crunchy centre of reviews, previews and 'discussions' on the many facets of the subculture (read: shouting arguments).īut creating a series with this level of professional quality (ha ha) doesn't come cheap, and if we're to live the dream we need all the exposure we can get.
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The 23-minute show available at is a pilot episode to stir up interest. It's new, it's (hopefully) entertaining, and it needs your help.
#Zero punctuation gone home tv#
This week sees the release of Game Damage, a new gaming TV show written and presented by an unholy trinity of Yahtzee Croshaw (of the Escapist's Zero Punctuation), Guy 'Yug' Blomberg (of Australian Gamer) and Matt Burgess (of Australian Gamer also).
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